Larian drops new Baldur's Gate 3 stats and you're all monsters: More non-Durge players killed Alfira than Durge and, worst of all, 9,000 people played on portrait monitors

Baldur’s Gate 3 Marks Three Years with Surprising Player Statistics

As Baldur’s Gate 3 celebrated its three-year anniversary, Larian Studios took a moment to reveal some intriguing statistics about player behavior within the game. The data shared by the studio illuminated the eccentricities of gameplay and highlighted the impact of player choices on their adventures in the fantastical world.

This year, the numbers demonstrated a significant engagement with mods, showcasing over 500 million downloads and around 13,000 individual mods uploaded for varied gameplay experiences. Among the notable deaths in players’ campaigns, the Tiefling leader Zevlor tragically fell more than anyone else, meeting his end a staggering 12.3 million times. Following him was the wizard apprentice Rolan, who was equally unfortunate, succumbing in 8.6 million instances.

However, it wasn’t just the routine deaths that caught the attention of the game’s community. Some of the bizarre uses of items during combat stood out, including an absurd weapon called the Nut-Buster—a mere rock—that saw usage in the Creche area. This oddity, alongside the Poo-Scraper, an equally bizarre blade wielded by the quasit Shovel, was employed a total of four times during the challenges faced in Act 3.

An even more curious fact noted that over 30,000 players tackled the notorious Netherbrain while impaired, reflecting a humorous side to player strategies. Furthermore, a concerning trend emerged with fewer than 1% of players managing to accumulate 180,000 gold in a single playthrough. Perhaps the most striking statistic revolved around the game’s experience with aspect ratios, revealing that over 9,000 players chose to engage with Baldur’s Gate 3 in a 9:16 portrait mode, which certainly raised eyebrows.

In an unsettling twist, it appeared that more players without the Dark Urge option had opted to kill the kind-hearted bard Alfira than those who had been pushed to do so by the game’s narrative constraints. This revelation stirred the community, as it reflected on the moral decisions players made, even when not compelled by the story.

This annual tradition not only entertains but also underscores the deep engagement and diverse approaches players take in their journey through Baldur’s Gate 3.

Editorial material: Such insights into player behavior are vital for understanding how interactive storytelling resonates with the audience.