Italys second-largest independent game studio buys its freedom from Embracer

34BigThings Regains Independence, Promises Major Announcements Ahead

In a significant move that shook up the gaming landscape, 34BigThings announced its return to independence after spending six years under the Embracer umbrella. This transition marked a pivotal chapter for the studio, which is best known for developing the popular racing game franchise “Carmageddon: Rogue Shift,” alongside titles like “Redout” and “Mars or Die!”

The studio’s original co-founder, Valerio Di Donato, has completed the acquisition of full ownership, signaling a fresh start for the studio. Joining him in leading the team are co-founder Giuseppe Enrico Franchi and new Chief Financial Officer Daniel Giagnorio. Their vision focuses on crafting a structure that emphasizes autonomy, allowing the studio to tailor its projects and development strategy without external hindrance.

Reflecting on their time with Embracer, Di Donato noted that the partnership provided essential stability and insights into managing development alongside external stakeholders, enabling the company to grow its workforce to over 70 employees and elevate its reputation among European developers. Franchi further emphasized that this newfound independence grants them the freedom to choose projects, discard those that do not meet their vision, and respond quickly to external opportunities without waiting for approvals.

The decision to reclaim independence occurred amid a backdrop of turmoil within Embracer Group, which faced its own challenges, including layoffs, studio closures, and various restructuring initiatives. This context led to speculation regarding whether the studio had been put up for sale as part of Embracer’s strategic adjustments. However, Franchi dismissed any notions that their reacquisition was tied to Embracer’s ongoing processes, asserting that their motivations were centered solely on the potential growth and direction of 34BigThings.

Looking forward, the studio expressed eagerness about its future endeavors. Franchi hinted at an upcoming announcement later this year involving a major title linked to a highly esteemed intellectual property, setting the stage for an exciting array of projects lined up through 2028. This strategic shift appears to promise a bright future for 34BigThings, revitalizing their capabilities and fostering creativity in game design.

Editorial: This development not only marks a new beginning for 34BigThings but also highlights the dynamic shifts within the gaming industry, raising questions about the sustainability of large video game conglomerates like Embracer.